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A little room to wonder

Sport & Movement

Investigate movement, decisions and rules, with room for different ways to participate.

How could one rule change who gets to take part?

An empty outdoor basketball court, with painted lines and a hoop beneath a wide sky.
A court’s lines, goals and available space shape the choices in a game.Alyssiui, 2023, via Wikimedia Commons. CC0. · Source · CC0 1.0

Movement is a collection of skills

Movement involves interacting skills such as balance, coordination, controlling objects and moving through a space. The Australian Sports Commission’s physical literacy framework treats these as areas people can explore and develop, rather than one score that defines a person.

A movement task also involves perception and choice: noticing a target, judging space and selecting an action. Watching or diagramming those decisions can reveal a great deal, even when you do not perform the movement yourself.

Practise a question

Useful practice has something specific to notice. In a fictional target game, you might compare whether a larger target makes the task more approachable. Keep other rules the same so you can explain what the change was intended to do.

A few attempts cannot establish someone’s fixed ability. Familiarity, equipment, space and the design of a task can affect what happens. Describe an observation precisely instead of turning a result into a label for a person.

Design for participation

Rules create the challenge. Changing target size, scoring, distance or the way an object is moved can change that challenge. Different options may let players pursue a shared aim in different ways.

Imagine a tabletop game in which a paper counter must reach a drawn circle. A player might slide the counter, direct another person or choose a destination on a diagram. Discuss the options with the people involved rather than assuming what they need or want.

Only if you feel like trying

Redesign a game on paper

  1. Draw a fictional target game with a start area and a goal.
  2. Write its aim and two rules. Add a version that can be explored without physical movement.
  3. Change one rule and explain whose choices or opportunities might change.

Optional paper design; physical activity is not required. If you choose to try a familiar activity, use a suitable clear space and your usual support arrangements, and stop if uncomfortable.