A little room to wonder
Storytelling
Shape characters, events and viewpoints into a story an audience can follow.
What changes when another character tells the same event?

Give events a relationship
A story connects events so they matter to an audience. A character may want something, encounter a complication and make a choice with consequences. This is one useful structure, rather than a rule every story must follow.
“A robot found a key. A door opened.” lists two fictional events. “The robot used the key to open a door it had been afraid to approach” gives those events a relationship and suggests a character question.
Choose what the audience knows
Viewpoint controls access to information. If the audience follows the robot, the room beyond the door may be a mystery. If it follows someone waiting inside, the same opening door can create anticipation for a different reason.
A narrator is the voice presenting a story; it need not be the author. Images, sound and editing can also guide attention. A silent panel showing a hand pause above a handle may communicate hesitation without naming the feeling.
Make a version you can revise
A storyboard arranges images or rough sketches in sequence. Stick figures and notes are enough to test whether an event is understandable. It is easier to change a small sketch than to rebuild a finished scene.
Revision can be a specific experiment: remove a panel, change the order or tell a moment from another viewpoint. Ask what the audience can now infer. Fiction gives you room to explore invented situations without using private experiences as material.
Only if you feel like trying
Tell one event twice
- Use the fictional event: a robot returns a mysterious key.
- Draw or write three moments from the robot’s viewpoint.
- Retell the event from the key owner’s viewpoint. Note one piece of information that changes.
Optional writing or drawing. Invented characters are welcome; no personal disclosure, performance or public sharing is required.
Look at the sources.
These references informed this introduction. You can check who published them, what evidence they use and whether you would ask another question.
- Pixar Animation Studios and Khan AcademyThe art of storytelling: Pixar in a Box
- ACMIPaper Planes learning resource
Research checked 1 November 2026. External pages have their own content and privacy practices.
Where could this connect?
These are editorial links between subjects. You choose which, if any, to follow.
Character & Motivation
Storytelling introduces narrative choices; motivation connects a particular character’s information and aims to an action.
Follow this connectionFilm & Animation
Storyboards, framing and timing help a screen story communicate before it is fully animated.
Follow this connectionGames
A game can let a player make choices within a story and encounter different consequences.
Follow this connectionLanguages
Voice and wording affect what an audience notices and understands.
Follow this connectionPlot & Consequences
Storytelling provides the broad choices; plot examines how one event creates possibilities and constraints for another.
Follow this connectionPoint of View & Voice
Storytelling includes choices about what the reader learns; viewpoint and voice organise who tells that information and how.
Follow this connectionWorldbuilding
Storytelling supplies the narrative purpose; worldbuilding develops the conditions that make a scene’s choices possible.
Follow this connection